According to Kotaku, Riot Games canceled Hytale back in June 2024 after acquiring developer Hypixel Studios in 2015. But in a dramatic reversal just five months later, Hypixel founder Simon Collins-Laflamme has reclaimed the rights to the Minecraft-inspired survival game from the League of Legends company. The studio has already rehired more than 30 original developers and committed to funding Hytale for the next 10 years. While the exact financial terms remain private, Collins-Laflamme and co-founder Philippe Touchette are personally co-funding the project. The development team is now fully independent and plans to release the game sooner rather than later, even if it’s initially “messy” and “janky.”
The comeback story
This is one of those rare gaming industry stories where a canceled project actually gets a second life. Usually when a big publisher like Riot pulls the plug, that’s it – game over. But here we are, five months later, and the original creators have not only gotten their baby back but reassembled much of the team. That’s practically unheard of in this business.
What’s really interesting is how candid Collins-Laflamme is being about the game’s current state. He’s basically saying “look, this isn’t some polished AAA masterpiece – it’s rough around the edges, but we’re going to get it to you anyway.” That’s a refreshing change from the usual hype machine where every game has to be perfect at launch. Sometimes you just want to play something, even if it’s a bit janky.
Why Riot let it go
Here’s the thing that makes me wonder: why would Riot, a company with practically infinite resources, decide this project “didn’t make sense” for them but then turn around and give it back to the original team? It suggests that Hytale probably didn’t fit Riot’s corporate strategy or revenue models. Maybe it was too niche, or the development costs didn’t align with their expectations for return on investment.
Riot’s confirmation that they’re “giving this community its best shot” with a revised version feels like corporate speak for “we realized killing this would create terrible PR, so we found a graceful exit.” Still, credit where it’s due – they could have just shelved the IP indefinitely. Instead, they worked out a deal that lets the creators continue their vision.
The road ahead
The commitment to fund development for ten years is massive. That’s longer than most game studios even exist. But it also raises questions – where’s this money coming from? Two founders co-funding a project of this scale for a decade suggests either serious personal wealth or undisclosed investors waiting in the wings.
Collins-Laflamme’s approach of getting the game out quickly, even in rough shape, could be brilliant or disastrous. Early access has saved some games (hello, RimWorld) and doomed others. The key will be whether the community embraces that development philosophy or gets frustrated by the “messy” experience he’s warning about.
At the end of the day, this is a win for game preservation and developer autonomy. Too many promising projects get killed by corporate decisions that have nothing to do with creative potential. The fact that 30+ developers got their jobs back to continue working on something they’re passionate about? That’s the kind of story this industry needs more of.

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