SoftwareTechnology

Wine 10.17 Update Shifts Default Graphics Renderer to EGL for Enhanced Compatibility

The latest Wine 10.17 release marks a significant shift in graphics rendering strategy by defaulting to EGL for OpenGL on X11 systems. This change reportedly offers advantages in pixel format flexibility and shared resource management. While some synchronization concerns remain, developers suggest the early transition will provide valuable testing time before the code freeze period.

Wine Embraces EGL as Default Graphics Renderer

The Wine compatibility layer has implemented a substantial change in its graphics rendering approach with the release of version 10.17, according to development reports. Sources indicate the software now defaults to using EGL for OpenGL rendering on X11 systems rather than the previously standard GLX implementation. This strategic shift represents a modernization effort that could benefit multiple Wine variants across different platforms.